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Item Details
Title: AGENT-ORIENTED SOFTWARE ENGINEERING II
SECOND INTERNATIONAL WORKSHOP, AOSE 2001, MONTREAL, CANADA, MAY 29, 2001. REVISED PAPERS AND INVITED CONTRIBUTIONS
Volume: Pt. 2
By: Michael Wooldridge (Editor), Gerhard Weiss (Editor), Paolo Ciancarini (Editor)
Format: Paperback

List price: £67.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 3540432825
ISBN 13: 9783540432821
Publisher: SPRINGER-VERLAG BERLIN AND HEIDELBERG GMBH & CO. KG
Pub. date: 20 February, 2002
Edition: 2002 ed.
Series: Lecture Notes in Computer Science v. 2222
Pages: 340
Description: Reflecting the interest in using agents as a new paradigm for software engineering, this text presents 14 full papers and five survey articles from the seond AOSE workshop (2001). It covers societies and organizations, protocols and interaction frameworks, UML, agent systems and more.
Synopsis: Since the 1980s, software agents and multi-agent systems have grown into what is now one of the most active areas of research and development activity in computing generally. One of the most important reasons for the current intensity of interest in the agent-based computing paradigm certainly is that the concept of an agent as an autonomous system, capable of interacting with other agents in order to satisfy its design objectives, is a natural one for software designers. This recognition has led to the growth of interest in agents as a new paradigm for software engineering. This book reflects the state of the art in the field by presenting 14 revised full papers accepted for the second workshop on this topic, AOSE 2001, together with five invited survey articles. The book offers topical sections on societies and organizations, protocols and interaction frameworks, UML and agent systems, agent-oriented requirements capture and specification, and analysis and design.
Illustrations: biography
Publication: Germany
Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Returns: Returnable
Some other items by this author:
ADAPTION AND LEARNING IN MULTI-AGENT SYSTEMS (PB)
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AGENT-ORIENTED SOFTWARE ENGINEERING (PB)
AGENT-ORIENTED SOFTWARE ENGINEERING III (PB)
AGENTENORIENTIERTE SOFTWAREENTWICKLUNG (PB)
AGENTS AND COMPUTATIONAL AUTONOMY (PB)
AN INTRODUCTION TO MULTIAGENT SYSTEMS
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ARTIFICIAL INTELLIGENCE TODAY (PB)
AUTOMATION IM GELDVERKEHR (PB)
BRIEF HISTORY OF ARTIFICIAL INTELLIGENCE (HB)
COMPUTATIONAL ASPECTS OF COOPERATIVE GAME THEORY
COMPUTATIONAL ASPECTS OF COOPERATIVE GAME THEORY (PB)
COMPUTERS AND GAMES (PB)
COOPERATIVE INFORMATION AGENTS (PB)
COOPERATIVE INFORMATION AGENTS - LEARNING, MOBILITY AND ELECTRONIC COMMERCE FOR INFORMATION DISCOVERY ON THE INTERNET (PB)
COORDINATION LANGUAGES AND MODELS (PB)
COORDINATION MODELS AND LANGUAGES (PB)
CREATING WEB PAGES SIMPLIFIED
CREATING WEB PAGES SIMPLIFIED
CREATING WEB PAGES SIMPLIFIED
CREATING WEB PAGES SIMPLIFIED
CREATING WEB PAGES SIMPLIFIED
CREATING WEB PAGES SIMPLIFIED
CREATING WEB PAGES SIMPLIFIED (PB)
FORMAL METHODS FOR OPEN OBJECT-BASED DISTRIBUTED SYSTEMS (HB)
FORMAL METHODS FOR OPEN OBJECT-BASED DISTRIBUTED SYSTEMS (PB)
FOUNDATIONS OF RATIONAL AGENCY (HB)
FOUNDATIONS OF RATIONAL AGENCY (PB)
GAME THEORY AND DECISION THEORY IN AGENT-BASED SYSTEMS (HB)
GAME THEORY AND DECISION THEORY IN AGENT-BASED SYSTEMS (PB)
HANDBOOK OF DIGITAL GAMES AND ENTERTAINMENT TECHNOLOGIES
HANDBOOK OF DIGITAL GAMES AND ENTERTAINMENT TECHNOLOGIES
HANDBOOK OF DIGITAL GAMES AND ENTERTAINMENT TECHNOLOGIES (HB)
INNOVATION IN F (HB)
INTELLIGENT AGENTS (PB)
INTELLIGENT AGENTS II: AGENT THEORIES, ARCHITECTURES, AND LANGUAGES (PB)
INTELLIGENT AGENTS III. AGENT THEORIES, ARCHITECTURES, AND LANGUAGES (PB)
INTELLIGENT AGENTS, AGENT THEORIES, ARCHITECTURES, AND LANGUAGES (PB)
KNOWLEDGE ENGINEERING AND KNOWLEDGE MANAGEMENT (PB)
KNOWLEDGE ENGINEERING AND KNOWLEDGE MANAGEMENT (PB)
LOGIC AND THE FOUNDATIONS OF GAME AND DECISION THEORY (LOFT 7)
LOGIC AND THE FOUNDATIONS OF GAME AND DECISION THEORY (LOFT 7) (PB)
MAKING GUITAR PEDALS: YOUR FIRST PEDAL
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MASTER VISUALLY DREAMWEAVER MX AND FLASH MX
MODEL CHECKING AND ARTIFICIAL INTELLIGENCE (PB)
MULTIAGENT SYSTEMS (HB)
MULTIAGENT SYSTEMS (PB)
MULTIAGENT SYSTEMS FOR MANUFACTURING CONTROL (HB)
MULTIAGENT SYSTEMS FOR MANUFACTURING CONTROL (PB)
NEW FRONTIERS FOR ENTERTAINMENT COMPUTING (HB)
NEW FRONTIERS FOR ENTERTAINMENT COMPUTING (PB)
OBJECT-BASED MODELS AND LANGUAGES FOR CONCURRENT SYSTEMS (PB)
PHOTOSHOP ELEMENTS 2 (PB)
PRINCIPLES OF AUTOMATED NEGOTIATION
PRINCIPLES OF AUTOMATED NEGOTIATION (HB)
PROCEEDINGS OF 4TH INTERNATIONAL CONFERENCE IN SOFTWARE ENGINEERING FOR DEFENCE APPLICATIONS (PB)
PROCEEDINGS OF THE TWENTY-FOURTH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE SET VOL 1-3
PROGRAMMING MULTI-AGENT SYSTEMS IN AGENTSPEAK USING JASON
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SIMPLY PHOTOSHOP ELEMENTS 8
SIMPLY PHOTOSHOP ELEMENTS 8
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TEACH YOURSELF VISUALLY ILIFE '09
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TEACH YOURSELF VISUALLY PHOTOSHOP CC
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