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Item Details
Title: USING COMPUTERS GAMES ACROSS THE CURRICULUM
By: Karen Anderson
Format: Paperback

List price: £16.99
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ISBN 10: 1441108297
ISBN 13: 9781441108296
Availability: Usually dispatched within 1-3 weeks.
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Publisher: CONTINUUM PUBLISHING CORPORATION
Pub. date: 22 November, 2012
Pages: 112
Description: This book provides practical strategies and activities for using digital games in teaching and learning with students aged 11+.
Synopsis: Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.
Illustrations: 10
Publication: US
Imprint: Continuum Publishing Corporation
Returns: Returnable
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