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Item Details
Title: PLAYING TO WIN
SPORTS, VIDEO GAMES, AND THE CULTURE OF PLAY
Format: Book

List price: £62.00


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ISBN 10: 0253014999
ISBN 13: 9780253014993
Publisher: INDIANA UNIVERSITY PRESS
Pub. date: 12 January, 2015
Series: Digital Game Studies
Pages: 264
Description: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. This book explores the points of convergence at which gaming and sports culture merge.
Synopsis: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Publication: US
Imprint: Indiana University Press
Returns: Returnable
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