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Item Details
Title: TEMPEST
GEOMETRIES OF PLAY
By: Judd Ethan Ruggill, Ken S. McAllister
Format: Paperback

List price: £24.95
Our price: £23.70
Discount:
5% off
You save: £1.25
ISBN 10: 0472052691
ISBN 13: 9780472052691
Availability: Publisher out of stock. This item may be subject to delays or cancellation.
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Stock: Currently 0 available
Publisher: THE UNIVERSITY OF MICHIGAN PRESS
Pub. date: 27 August, 2015
Series: Landmark Video Games
Pages: 192
Description: Enumerates and analyzes Tempest's landmark qualities--from aesthetics and development to its impact on video game history and culture
Synopsis: Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent movies, television shows, and video games. In this book, Ruggill and McAllister enumerate and analyze Tempest's landmark qualities, exploring the game's aesthetics, development context, and connections to and impact on video game history and culture. By describing the game in technical, historical, and ludic detail, they unpack the game's latent and manifest audio-visual iconography and the ideological meanings this iconography evokes.
Illustrations: 6 figures, 15 hlaftones
Publication: US
Imprint: The University of Michigan Press
Returns: Returnable
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