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Item Details
Title: UNITY GAME DEVELOPMENT IN 24 HOURS, SAMS TEACH YOURSELF
By: Ben Tristem, Mike Geig
Format: Paperback

List price: £35.99


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ISBN 10: 0672337517
ISBN 13: 9780672337512
Publisher: PEARSON EDUCATION (US)
Pub. date: 9 December, 2015
Edition: 2nd Revised edition
Pages: 400
Description: Students at a beginner level will learn how to get started developing games with Unity, revised for the latest version 5.0. The approach is hands-on and modular. Each chapter covers an essential component of the game development process, illustrated with sample projects.
Synopsis: In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 5 game engine at the heart of Hearthstone: Heroes of Warcraft, Kerbal Space Program, and many other sizzling-hot games! This book's straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. * Step-by-step instructions carefully walk you through the most common Unity game development tasks. * Practical, hands-on examples show you how to apply what you learn. * Quizzes and exercises help you test your knowledge and stretch your skills. * Notes and tips point out shortcuts and solutions. Learn how to...*Get up and running fast with the Unity 5 game engine and editor * Work efficiently with Unity's graphical asset pipeline * Make the most of lights and cameras * Sculpt stunning worlds with Unity's terrain and environmental tools * Script tasks ranging from capturing input to building complex behaviors * Quickly create repeatable, reusable game objects with prefabs * Implement easy, intuitive game user interfaces * Control players through built-in and custom character controllers * Build realistic physical and trigger collisions * Leverage the full power of Unity's Mecanim animation system * Integrate complex audio into your games * Use mobile device accelerometers and multi-touch displays * Modify desktop games for mobile platforms * Apply the "finishing touches" and deploy your games
Publication: US
Imprint: Sams Publishing
Returns: Returnable
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