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Item Details
Title:
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ZUNE GAME DEVELOPMENT USING XNA 3.0
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By: |
Dan Waters |
Format: |
Paperback |
List price:
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£39.49 |
We currently do not stock this item, please contact the publisher directly for
further information.
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ISBN 10: |
1430218614 |
ISBN 13: |
9781430218616 |
Publisher: |
SPRINGER-VERLAG BERLIN AND HEIDELBERG GMBH & CO. KG |
Pub. date: |
16 March, 2009 |
Edition: |
1st ed. |
Pages: |
400 |
Description: |
XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. |
Synopsis: |
XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. |
Illustrations: |
400 p. |
Publication: |
Germany |
Imprint: |
APress |
Returns: |
Returnable |
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