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Item Details
Title:
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ESSENTIAL MATHEMATICS FOR GAMES AND INTERACTIVE APPLICATIONS
A PROGRAMMER'S GUIDE |
By: |
James M. Van Verth, Lars M. Bishop |
Format: |
Hardback |

List price:
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£36.99 |
We currently do not stock this item, please contact the publisher directly for
further information.
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ISBN 10: |
155860863X |
ISBN 13: |
9781558608634 |
Publisher: |
ELSEVIER SCIENCE & TECHNOLOGY |
Pub. date: |
25 March, 2004 |
Series: |
The Morgan Kaufmann Series in Interactive 3D Technology |
Pages: |
676 |
Description: |
Presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. This book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. |
Synopsis: |
'Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely useful-it gives them a solid background in pretty much every area they need to understand' - Peter Lipson, Toys for Bob, Inc. Based on the authors' popular tutorials at the Game Developers Conference, "Essential Mathematics for Games and Interactive Applications" presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. "Essential Mathematics" focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. It covers concepts in sufficient detail for a programmer to understand the foundations of 3D without feeling overwhelmed by proofs and theory.It includes a companion CD-ROM with code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction. It provides guidance for students trying to understand how games are actually developed, including optimization techniques. |
Illustrations: |
Illustrations |
Publication: |
US |
Imprint: |
Morgan Kaufmann Publishers In |
Returns: |
Non-returnable |
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