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Item Details
Title: ADVANCES IN COMPUTER ENTERTAINMENT
10TH INTERNATIONAL CONFERENCE, ACE 2013, BOEKELO, THE NETHERLANDS, NOVEMBER 12-15, 2013. PROCEEDINGS
By: Dennis Reidsma (Editor), Katayose Haruhiro (Editor), Anton Nijholt (Editor)
Format: Paperback

List price: £89.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 3319031600
ISBN 13: 9783319031606
Publisher: SPRINGER INTERNATIONAL PUBLISHING AG
Pub. date: 15 October, 2013
Edition: 2013 ed.
Series: Lecture Notes in Computer Science 8253
Pages: 668
Description: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013.
Synopsis: This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.
Illustrations: 284 Illustrations, black and white; XXVI, 668 p. 284 illus.
Publication: Switzerland
Imprint: Springer International Publishing AG
Returns: Non-returnable
Some other items by this author:
ADVANCES IN COMPUTER ENTERTAINMENT (PB)
ADVANCES IN PROBABILISTIC AND OTHER PARSING TECHNOLOGIES (HB)
ADVANCES IN PROBABILISTIC AND OTHER PARSING TECHNOLOGIES (PB)
ARTIFICAL INTELLIGENCE FOR HUMAN COMPUTING (PB)
BRAIN-COMPUTER INTERFACES (HB)
BRAIN-COMPUTER INTERFACES (PB)
COMPUTATIONAL LINGUISTICS IN THE NETHERLANDS 2001 (HB)
CONTEXT-FREE GRAMMARS (PB)
DIGITAL ECONOMY. EMERGING TECHNOLOGIES AND BUSINESS INNOVATION (PB)
ENTERTAINING THE WHOLE WORLD (HB)
ENTERTAINING THE WHOLE WORLD (PB)
INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT (PB)
INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT (PB)
INTELLIGENT VIRTUAL AGENTS (PB)
MORE PLAYFUL USER INTERFACES
MORE PLAYFUL USER INTERFACES (HB)
PLAYABLE CITIES (HB)
PLAYABLE CITIES : THE CITY AS A DIGITAL (PB)
PLAYFUL USER INTERFACES (HB)
PLAYFUL USER INTERFACES (PB)



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