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Item Details
Title: COMPUTERS AND GAMES
6TH INTERNATIONAL CONFERENCE, CG 2008, BEIJING, CHINA, SEPTEMBER 29 - OCTOBER 1, 2008, PROCEEDINGS
By: H. Jaap Herik (Editor), Xinhe Xu (Editor), Zongmin Ma (Editor)
Format: Paperback

List price: £65.99


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ISBN 10: 3540876073
ISBN 13: 9783540876076
Publisher: SPRINGER-VERLAG BERLIN AND HEIDELBERG GMBH & CO. KG
Pub. date: 12 September, 2008
Series: Lecture Notes in Computer Science / Theoretical Computer Science and General No. 5131
Pages: 287
Description: Constitutes the proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. This title includes the papers that cover various aspects of artificial intelligence in computer-game playing.
Synopsis: This book contains the papers of the 6th Computers and Games Conference (CG 2008)held in Beijing, China. The conference took place from September 29 th to October 1, 2008 in conjunction with the 13 International Computer Games th Championship and the 16 World Computer Chess Championship. The Computers and Games conference series is a major international forum for researchers and developers interested in all aspects of arti?cial intelligence and computer game playing. The Beijing conference was de?nitively charact- ized by fresh ideas for a large variety of games. Earlier conferences took place in Tsukuba, Japan (1998),Hamamatsu, Japan (2000), Edmonton, Canada, (2002), Ramat-Gan, Israel (2004), and Turin, Italy (2006). The Programme Committee (PC) received 40 submissions. Each paper was initiallysenttoatleasttworeferees.Ifcon?ictingviewsonapaperwerereported, itwassenttoanadditionalreferee.Outofthe40submissions,onewaswithdrawn before the ?nal decisions weremade. With the help of many referees (listed after the preface), the PC accepted 24 papers for presentation at the conference and publication in these proceedings. Theabove-mentionedsetof24paperscoversawiderangeofcomputergames.Twelve of the games are played in practice by human players, viz., Go, We- ern Chess, Chinese Chess (Xiangqi), Japanese Chess (Shogi), Amazons, Chinese Checkers, Hearts, Hex, Lines of Action, Othello, Siguo, and Spades. Moreover, there was onepuzzle, viz., SameGame, andtwo theoreticalgames,viz., Synch- nized Domineering and multi-player Can't Stop. Thepapersdealwithmanydi?erentresearchtopicsincludingcognition,c- binatorial game theory, search, knowledge representation, and optimization. We hope that the readerswill enjoy the researche?orts of the authors.Below we provide a brief outline of the 24 contributions, in the order in which they are printed in the book.
Illustrations: biography
Publication: Germany
Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Returns: Returnable
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