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Title: AGENT-BASED MODELING MEETS GAMING SIMULATION
POST-PROCEEDINGS OF THE SESSION CONFERENCE OF THE ISAGA (INTERNATIONAL SIMULATION AND GAMING ASSOCIATION) 2003
By: Kiyoshi Arai (Editor), Hiroshi Deguchim (Editor), Hiroyluki Matsui (Editor)
Format: Hardback

List price: £109.99


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ISBN 10: 4431294260
ISBN 13: 9784431294269
Publisher: SPRINGER VERLAG, JAPAN
Pub. date: 22 June, 2006
Series: Agent-Based Social Systems v. 2
Pages: 160
Synopsis: This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25-29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems.At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the "Keep it simple, stupid" (KISS) principle: As an ideal, simple modeling is essential.
Illustrations: biography
Publication: Japan
Imprint: Springer Verlag, Japan
Returns: Returnable
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