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Item Details
Title:
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FUN INC.
WHY GAMES ARE THE 21ST CENTURY'S MOST SERIOUS BUSINESS |
By: |
Tom Chatfield |
Format: |
Electronic book text |
List price:
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£8.99 |
We believe that this item is permanently unavailable, and so we cannot source
it.
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ISBN 10: |
0753523027 |
ISBN 13: |
9780753523025 |
Publisher: |
EBURY PUBLISHING |
Pub. date: |
1 January, 2010 |
Pages: |
272 |
Description: |
People make many assumptions about video games that only teenage boys play them, they increase anti-social behavior, and they tend to be violent. This title dispels these misconceptions. It reveals that 40 per cent of the video game players are women, and that most of the console games involve no real-world violence. |
Synopsis: |
'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'Independent |
Publication: |
UK |
Imprint: |
Virgin Digital |
Returns: |
Non-returnable |
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