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Item Details
Title: AN INFORMATION TECHNOLOGY SURROGATE FOR RELIGION
THE VENERATION OF DECEASED FAMILY IN ONLINE GAMES
By: William Sims Bainbridge
Format: Electronic book text

List price: £30.00


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1137490608
ISBN 13: 9781137490605
Publisher: PALGRAVE MACMILLAN
Pub. date: 15 December, 2014
Series: Contemporary Religion and Popular Culture
Description: This book demonstrates principles of Ancestor Veneration Avatars (AVAs), by running avatars based on eleven deceased members of one family through ten highly diverse virtual worlds from the violent Defiance to the intellectual Uru: Myst Online, from the early EverQuest to the recent Elder Scrolls Online.
Synopsis: Avatars through which players experience computer games can virtually resurrect deceased members of the player's family, to become spiritual mentors for the player, to memorialize lost loved ones, and to transform grief into continuing love. Avatar was originally a religious concept, and can be again, referring to a simulation of the dearly departed, created through partnership between a computer and a survivor. This book demonstrates principles of Ancestor Veneration Avatars (AVAs), by running avatars based on eleven deceased members of one family through ten highly diverse virtual worlds, from the violent Defiance to the intellectual Uru: Myst Online, from the early EverQuest to the recent Elder Scrolls Online, and from the pessimistic Age of Conan to the optimistic Lord of the Rings Online.
Publication: UK
Imprint: Palgrave Pivot
Returns: Non-returnable
Some other items by this author:
A THEORY OF RELIGION (PB)
ACROSS THE SECULAR ABYSS (HB)
AN INFORMATION TECHNOLOGY SURROGATE FOR RELIGION
AN INFORMATION TECHNOLOGY SURROGATE FOR RELIGION (HB)
BERKSHIRE ENCYCLOPEDIA OF HUMAN-COMPUTER INTERACTION (HB)
COMPUTER SIMULATIONS OF SPACE SOCIETIES (HB)
COMPUTER SIMULATIONS OF SPACE SOCIETIES (PB)
CONVERGING TECHNOLOGIES FOR IMPROVING HUMAN PERFORMANCE (HB)
CONVERGING TECHNOLOGIES FOR IMPROVING HUMAN PERFORMANCE (PB)
CULTURAL SCIENCE
DIMENSIONS OF SCIENCE FICTION
DYNAMIC SECULARIZATION
DYNAMIC SECULARIZATION (HB)
EGODS (HB)
EGODS (PB)
GOALS IN SPACE (HB)
GOALS IN SPACE (PB)
GOD FROM THE MACHINE
GOD FROM THE MACHINE (HB)
GOD FROM THE MACHINE (PB)
HANDBOOK OF SCIENCE AND TECHNOLOGY CONVERGENCE
HANDBOOK OF SCIENCE AND TECHNOLOGY CONVERGENCE (HB)
LEADERSHIP IN SCIENCE AND TECHNOLOGY: A REFERENCE HANDBOOK
LEADERSHIP IN SCIENCE AND TECHNOLOGY: A REFERENCE HANDBOOK (HB)
LIFE IN THE FAMILY (HB)
MANAGING NANO-BIO-INFO-COGNO INNOVATIONS (HB)
MANAGING NANO-BIO-INFO-COGNO INNOVATIONS (PB)
NANOCONVERGENCE (PB)
NANOTECHNOLOGY, SOCIETAL IMPLICATIONS (HB)
ONLINE MULTIPLAYER GAMES
ONLINE MULTIPLAYER GAMES
ONLINE MULTIPLAYER GAMES (PB)
ONLINE WORLDS: CONVERGENCE OF THE REAL AND THE VIRTUAL (PB)
PERSONALITY CAPTURE AND EMULATION
PERSONALITY CAPTURE AND EMULATION (PB)
PROGRESS IN CONVERGENCE (PB)
RELIGION, DEVIANCE, AND SOCIAL CONTROL
RELIGION, DEVIANCE, AND SOCIAL CONTROL
RELIGION, DEVIANCE, AND SOCIAL CONTROL
RELIGION, DEVIANCE, AND SOCIAL CONTROL (HB)
RELIGION, DEVIANCE, AND SOCIAL CONTROL (PB)
REVIVAL
REVIVAL (PB)
SACRED FORCE OF STAR WARS JEDI
SACRED FORCE OF STAR WARS JEDI (HB)
SACRED MARKETS, SACRED CANOPIES
SOCIAL RESEARCH METHODS AND STATISTICS
SOCIAL STRUCTURE OF ONLINE COMMUNITIES (HB)
SOCIETAL IMPLICATIONS OF NANOSCIENCE AND NANOTECHNOLOGY (HB)
SOCIETAL IMPLICATIONS OF NANOSCIENCE AND NANOTECHNOLOGY (PB)
STAR WORLDS (HB)
STAR WORLDS (PB)
SURVEY RESEARCH
SYNTHESIS SERIES IN COMPUTER AND INFORMATION SCIENCE (HB)
THE ENDTIME FAMILY (HB)
THE ENDTIME FAMILY (PB)
THE FUTURE OF RELIGION (PB)
THE MEANING AND VALUE OF SPACEFLIGHT (HB)
THE MEANING AND VALUE OF SPACEFLIGHT (PB)
THE SOCIOLOGY OF RELIGIOUS MOVEMENTS (PB)
THE VIRTUAL FUTURE (HB)
THE VIRTUAL FUTURE (PB)
THE WARCRAFT CIVILIZATION (HB)
THE WARCRAFT CIVILIZATION (PB)
VIRTUAL LOCAL MANUFACTURING COMMUNITIES
VIRTUAL SOCIOCULTURAL CONVERGENCE (HB)
VIRTUAL SOCIOCULTURAL CONVERGENCE (PB)



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