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Item Details
Title:
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PRO JAVA 6 3D GAME DEVELOPMENT
JAVA 3D, JOGL, JINPUT AND JOAL APIS |
By: |
Andrew Davison |
Format: |
Paperback |

List price:
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£51.45 |
We currently do not stock this item, please contact the publisher directly for
further information.
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ISBN 10: |
1430211865 |
ISBN 13: |
9781430211860 |
Publisher: |
SPRINGER-VERLAG BERLIN AND HEIDELBERG GMBH & CO. KG |
Pub. date: |
15 November, 2014 |
Edition: |
Softcover reprint of the original 1st ed. |
Pages: |
528 |
Description: |
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). |
Synopsis: |
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development |
Illustrations: |
XXIII, 528 p. |
Publication: |
Germany |
Imprint: |
APress |
Returns: |
Returnable |
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