pickabook books with huge discounts for everyone
pickabook books with huge discounts for everyone
Visit our new collection website www.collectionsforschool.co.uk
     
Email: Subscribe to news & offers:
Need assistance? Log In/Register


Item Details
Title: MATRIX TRANSFORMS FOR COMPUTER GAMES AND ANIMATION
By: John Vince
Format: Paperback

List price: £44.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1447143205
ISBN 13: 9781447143208
Publisher: SPRINGER LONDON LTD
Pub. date: 26 June, 2012
Edition: 2012 ed.
Pages: 166
Description: This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.
Synopsis: Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer's toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging.Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.
Illustrations: 8 Tables, black and white; 45 Illustrations, black and white; XI, 166 p. 45
Publication: UK
Imprint: Springer London Ltd
Returns: Returnable
Some other items by this author:
3D COMPUTER ANIMATION (PB)
ADVANCES IN MODELLING, ANIMATION AND RENDERING (HB)
ADVANCES IN MODELLING, ANIMATION AND RENDERING (PB)
BREAD AND BUTTER (PB)
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS (PB)
COMPUTER GRAPHICS (HB)
COUNTRY SEATS (PB)
DIGITAL CONTENT CREATION (HB)
DIGITAL CONTENT CREATION (PB)
DIGITAL CONVERGENCE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (PB)
DIGITAL CONVERGENCE: THE INFORMATION REVOLUTION (PB)
DIGITAL MEDIA (HB)
DIGITAL MEDIA: THE FUTURE (PB)
DISCOVERING HORSE BRASSES (PB)
DOORS AND WINDOWS (PB)
ESSENTIAL MATHEMATICS FOR COMPUTER GRAPHICS FAST (PB)
ESSENTIAL VIRTUAL REALITY FAST (PB)
FARMERS' TOOLS (PB)
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE (PB)
GATES AND GATEWAYS (PB)
GEOMETRY FOR COMPUTER GRAPHICS (HB)
HANDBOOK OF COMPUTER ANIMATION (HB)
HANDBOOK OF COMPUTER ANIMATION (PB)
HIGH PERFORMANCE COMPUTING FOR COMPUTER GRAPHICS AND VISUALISATION (PB)
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (PB)
INTRODUCTION TO VIRTUAL REALITY (PB)
LANGUAGE OF COMPUTER GRAPHICS (PB)
LITTLE BOOK OF COUNTRY SAYINGS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
OLD FARM MACHINES (PB)
QUATERNIONS FOR COMPUTER GRAPHICS
QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (PB)
RIVER AND CANAL TRANSPORT (HB)
ROTATION TRANSFORMS FOR COMPUTER GRAPHICS (PB)
SAINTS IN BRITAIN (PB)
SHEPHERDING (PB)
THE COUNTRY ESTATE (PB)
THE COUNTRY HOUSE (PB)
THE COUNTRY KITCHEN (PB)
THE TIMBERED HOUSE (PB)
THE VILLAGE SCHOOL (PB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (HB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (HB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (PB)
VIRTUAL WORLDS ON THE INTERNET (PB)
WATERMILLS AND HOW THEY WORK (PB)
WELLS AND PUMPS (PB)
WINDMILLS AND HOW THEY WORK (PB)

TOP SELLERS IN THIS CATEGORY
Pattern Recognition and Machine Learning (Hardback)
Springer-Verlag New York Inc.
Our Price : £63.74
more details
Multiple View Geometry in Computer Vision (Paperback)
Cambridge University Press
Our Price : £76.12
more details
Computer Vision: A Modern Approach (Paperback)
Pearson Education Limited
Our Price : £64.74
more details
Learning OpenCV 3 (Paperback)
O'Reilly Media, Inc, USA
Our Price : £49.63
more details
Computer Vision (Hardback)
Cambridge University Press
Our Price : £62.99
more details
BROWSE FOR BOOKS IN RELATED CATEGORIES
 COMPUTING AND INFORMATION TECHNOLOGY
 applications of computing
 artificial intelligence
 computer vision


Information provided by www.pickabook.co.uk
SHOPPING BASKET
  
Your basket is empty
  Total Items: 0
 

NEW
Ramadan and Eid al-Fitr A celebratory, inclusive and educational exploration of Ramadan and Eid al-Fitr for both children that celebrate and children who want to understand and appreciate their peers who do.
add to basket

Learning
That''s My Story!: Drama for Confidence, Communication and C... The ability to communicate is an essential life skill for all children, underpinning their confidence, personal and social wellbeing, and sense of self.
add to basket