pickabook books with huge discounts for everyone
pickabook books with huge discounts for everyone
Visit our new collection website www.collectionsforschool.co.uk
     
Email: Subscribe to news & offers:
Need assistance? Log In/Register


Item Details
Title: COMPUTER GAMES AND SOFTWARE ENGINEERING
By: Kendra M. L. Cooper (Editor), Walt Scacchi (Editor)
Format: Electronic book text

List price: £81.00


We believe that this item is permanently unavailable, and so we cannot source it.

ISBN 10: 1482226693
ISBN 13: 9781482226690
Publisher: TAYLOR & FRANCIS INC
Pub. date: 1 January, 2015
Series: Chapman & Hall/CRC Innovations in Software Engineering and Software
Pages: 311
Synopsis: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to best engineer game software.Featuring contributions from leading experts in software engineering, the book provides a comprehensive introduction to computer game software development that includes its history as well as emerging research on the interaction between these two traditionally distinct fields.An ideal reference for software engineers, developers, and researchers, this book explores game programming and development from a software engineering perspective. It introduces the latest research in computer game software engineering (CGSE) and covers topics such as HALO (Highly Addictive, sociaLly Optimized) software engineering, multi-player outdoor smartphone games, gamifying sports software, and artificial intelligence in games.The book explores the use of games in software engineering education extensively. It also covers game software requirements engineering, game software architecture and design approaches, game software testing and usability assessment, game development frameworks and reusability techniques, and game scalability infrastructure, including support for mobile devices and web-based services.
Illustrations: 11 Tables, black and white; 13 Illustrations, color; 73 Illustrations,
Publication: US
Imprint: Chapman & Hall/CRC
Returns: Non-returnable
Some other items by this author:

TOP SELLERS IN THIS CATEGORY
Learn Adobe Animate CC for Interactive Media (Paperback)
Pearson Education (US)
Our Price : £11.10
more details
Agile Project Management with Kanban (Paperback)
Microsoft Press,U.S.
Our Price : £21.44
more details
NES/Famicom: A Visual Compendium (Hardback)
Bitmap Books
Our Price : £28.49
more details
Learning to Program in Python (Paperback)
PG Online Limited
Our Price : £13.30
more details
Advanced Android Application Development (Paperback)
Pearson Education (US)
Our Price : £13.35
more details
BROWSE FOR BOOKS IN RELATED CATEGORIES
 COMPUTING AND INFORMATION TECHNOLOGY
 computer programming


Information provided by www.pickabook.co.uk
SHOPPING BASKET
  
Your basket is empty
  Total Items: 0
 

NEW
Ramadan and Eid al-Fitr A celebratory, inclusive and educational exploration of Ramadan and Eid al-Fitr for both children that celebrate and children who want to understand and appreciate their peers who do.
add to basket

Learning
That''s My Story!: Drama for Confidence, Communication and C... The ability to communicate is an essential life skill for all children, underpinning their confidence, personal and social wellbeing, and sense of self.
add to basket