Title:
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GRAPHICS SHADERS
THEORY AND PRACTICE |
By: |
Mike Bailey, Steve Cunningham |
Format: |
Hardback |
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List price:
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£58.99 |
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ISBN 10: |
1568813341 |
ISBN 13: |
9781568813349 |
Publisher: |
TAYLOR & FRANCIS INC |
Pub. date: |
30 January, 2009 |
Pages: |
420 |
Description: |
Programmable graphics shaders, programs that can be downloaded to a graphics processor to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. |
Synopsis: |
Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them. |
Publication: |
US |
Imprint: |
A K Peters |
Returns: |
Returnable |