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Item Details
Title: THE WARCRAFT CIVILIZATION
SOCIAL SCIENCE IN A VIRTUAL WORLD
By: William Sims Bainbridge
Format: Paperback

List price: £7.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 0262518066
ISBN 13: 9780262518062
Publisher: MIT PRESS LTD
Pub. date: 14 September, 2012
Series: The Warcraft Civilization
Pages: 256
Description: An exploration of the popular online role-playing game World of Warcraft as a virtual prototype of the real human future.
Synopsis: World of Warcraft is more than a game. There is no ultimate goal, no winning hand, no princess to be rescued. WoW is an immersive virtual world in which characters must cope in a dangerous environment, assume identities, struggle to understand and communicate, learn to use technology, and compete for dwindling resources. Beyond the fantasy and science fiction details, as many have noted, it's not entirely unlike today's world. In The Warcraft Civilization, sociologist William Sims Bainbridge goes further, arguing that WoW can be seen not only as an allegory of today but also as a virtual prototype of tomorrow, of a real human future in which tribe-like groups will engage in combat over declining natural resources, build temporary alliances on the basis of mutual self-interest, and seek a set of values that transcend the need for war. What makes WoW an especially good place to look for insights about Western civilization, Bainbridge says, is that it bridges past and future. It is founded on Western cultural tradition, yet aimed toward the virtual worlds we could create in times to come.
Reader Age: From 18 years
Illustrations: 32 halftones
Publication: US
Imprint: MIT Press
Returns: Returnable
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