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Item Details
Title:
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GAMES, LEARNING, AND SOCIETY
LEARNING AND MEANING IN THE DIGITAL AGE |
By: |
Constance Steinkuehler (Editor), Kurt Squire (Editor), Sasha Barab (Editor) |
Format: |
Hardback |

List price:
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£84.00 |
Our price: |
£73.50 |
Discount: |
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You save:
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£10.50 |
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ISBN 10: |
052119623X |
ISBN 13: |
9780521196239 |
Availability: |
Usually dispatched within 1-3 weeks.
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Stock: |
Currently 0 available |
Publisher: |
CAMBRIDGE UNIVERSITY PRESS |
Pub. date: |
11 June, 2012 |
Series: |
Learning in Doing: Social, Cognitive and Computational Perspectives |
Pages: |
480 |
Description: |
Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture. |
Synopsis: |
This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age. |
Illustrations: |
31 b/w illus. 5 tables |
Publication: |
UK |
Imprint: |
Cambridge University Press |
Returns: |
Returnable |
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