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Item Details
Title: GAMES, LEARNING, AND SOCIETY
LEARNING AND MEANING IN THE DIGITAL AGE
By: Constance Steinkuehler (Editor), Kurt Squire (Editor), Sasha Barab (Editor)
Format: Hardback

List price: £84.00
Our price: £73.50
Discount:
12.5% off
You save: £10.50
ISBN 10: 052119623X
ISBN 13: 9780521196239
Availability: Usually dispatched within 1-3 weeks.
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Stock: Currently 0 available
Publisher: CAMBRIDGE UNIVERSITY PRESS
Pub. date: 11 June, 2012
Series: Learning in Doing: Social, Cognitive and Computational Perspectives
Pages: 480
Description: Leaders in the field provide an introduction to video games and learning, including essays on game design and game culture.
Synopsis: This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.
Illustrations: 31 b/w illus. 5 tables
Publication: UK
Imprint: Cambridge University Press
Returns: Returnable
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