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Item Details
Title:
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DIGITAL GAMES AND LEARNING
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By: |
Professor Paul Maharg (Editor), Henry Jenkins (Editor), Sara de Freitas |
Format: |
Paperback |
List price:
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£34.99 |
We currently do not stock this item, please contact the publisher directly for
further information.
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ISBN 10: |
1441198709 |
ISBN 13: |
9781441198709 |
Publisher: |
CONTINUUM PUBLISHING CORPORATION |
Pub. date: |
27 January, 2011 |
Pages: |
304 |
Description: |
How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. |
Synopsis: |
This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, universities and out into professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? The contributors explore these, and many other questions, to help the reader to understand the paradigm shift from conventional learning environments to learning in games and simulations. |
Illustrations: |
Illustrations |
Publication: |
US |
Imprint: |
Continuum Publishing Corporation |
Returns: |
Non-returnable |
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