|
|
|
Item Details
Title:
|
CHOOSING AND USING DIGITAL GAMES IN THE CLASSROOM
A PRACTICAL GUIDE |
Volume: |
2016 |
By: |
Katrin Becker |
Format: |
Hardback |
List price:
|
£99.99 |
We believe that this item is permanently unavailable, and so we cannot source
it.
|
|
|
|
|
ISBN 10: |
3319122223 |
ISBN 13: |
9783319122229 |
Publisher: |
SPRINGER INTERNATIONAL PUBLISHING AG |
Pub. date: |
30 September, 2016 |
Series: |
Advances in Game-Based Learning 1 |
Pages: |
411 |
Synopsis: |
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans. |
Illustrations: |
106 colour illustrations, biography |
Publication: |
Switzerland |
Imprint: |
Springer International Publishing AG |
Returns: |
Non-returnable |
|
|
|
|
Ramadan and Eid al-Fitr
A celebratory, inclusive and educational exploration of Ramadan and Eid al-Fitr for both children that celebrate and children who want to understand and appreciate their peers who do.
|
|
|
|
|
|
|
|
|
|
|