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Title: MATHEMATICS FOR COMPUTER GRAPHICS
By: John Vince
Format: Paperback

List price: £19.95


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1846280346
ISBN 13: 9781846280344
Publisher: SPRINGER LONDON LTD
Pub. date: 1 September, 2005
Edition: 2nd Revised edition
Pages: 264
Description: Helps you understand the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. This work also helps you to rediscover the mathematical techniques required to solve problems and design computer programs for computer graphic applications.
Synopsis: Baffled by maths? Then don't give up hope. John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics. In thirteen chapters you will rediscover - and hopefully discover for the first time a new way of understanding - the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic, and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors. After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software. Get to grips with mathematics fast - Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. The book you will read once, and refer to over and over again!
Illustrations: 1
Publication: UK
Imprint: Springer London Ltd
Returns: Non-returnable
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DIGITAL CONTENT CREATION (HB)
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DIGITAL CONVERGENCE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (PB)
DIGITAL CONVERGENCE: THE INFORMATION REVOLUTION (PB)
DIGITAL MEDIA (HB)
DIGITAL MEDIA: THE FUTURE (PB)
DISCOVERING HORSE BRASSES (PB)
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ESSENTIAL MATHEMATICS FOR COMPUTER GRAPHICS FAST (PB)
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GATES AND GATEWAYS (PB)
GEOMETRY FOR COMPUTER GRAPHICS (HB)
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HANDBOOK OF COMPUTER ANIMATION (PB)
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IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (PB)
INTRODUCTION TO VIRTUAL REALITY (PB)
LANGUAGE OF COMPUTER GRAPHICS (PB)
LITTLE BOOK OF COUNTRY SAYINGS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS
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MATHEMATICS FOR COMPUTER GRAPHICS (PB)
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QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (PB)
RIVER AND CANAL TRANSPORT (HB)
ROTATION TRANSFORMS FOR COMPUTER GRAPHICS (PB)
SAINTS IN BRITAIN (PB)
SHEPHERDING (PB)
THE COUNTRY ESTATE (PB)
THE COUNTRY HOUSE (PB)
THE COUNTRY KITCHEN (PB)
THE TIMBERED HOUSE (PB)
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VECTOR ANALYSIS FOR COMPUTER GRAPHICS
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WATERMILLS AND HOW THEY WORK (PB)
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WINDMILLS AND HOW THEY WORK (PB)

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