Visit our new collection website
www.collectionsforschool.co.uk
SCHOOL BOOKS
KEY STAGES
BEST SELLERS
BOOK AWARDS
NEW FICTION
HOME
FURTHER EDUCATION
SECONDARY
PRIMARY
COLLECTIONS
VIEW BASKET
CHECK-OUT
MY ACCOUNT
HELP
Title / ISBN13
ISBN / EAN
Author
Publisher
Series
Category
Email:
Subscribe to news & offers:
Need assistance?
Log In/Register
CATEGORY BROWSE
Arts
Agriculture
Biography
Business
Children's
Computing
Earth Sciences
Economics
Educational
Engineering
English Language Teaching (ELT)
Environment
Family
Fiction
Finance
Geography
Home
Humanities
Industry
Information
Information Technology
Interdisciplinary Subjects
Language
Law
Leisure Interests
Literature
Mathematics
Medicine
Planning
Practical Interests
Reference
Science
Social Sciences
Sport
Technology
Travel
Veterinary Science
ABOUT US
About Us
Contact Us
Terms & Conditions
Item Details
Title:
THE VIDEO GAME THEORY READER
By:
Mark J. P. Wolf (Editor), Bernard Perron (Editor)
Format:
Paperback
List price:
£48.99
Our price:
£44.09
Discount:
10
% off
You save:
£4.90
ISBN 10:
0415965799
ISBN 13:
9780415965798
Availability:
Usually dispatched within 3-5 days.
Delivery rates
Stock:
Currently
1
item in stock
Publisher:
TAYLOR & FRANCIS LTD
Pub. date:
19 August, 2003
Pages:
368
Description:
This is the first major collection of media studies scholarship on video games as a unique medium and object of study.
Synopsis:
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Illustrations:
25 colour illustrations
Publication:
US
Imprint:
Routledge Member of the Taylor and Francis Group
Returns:
Returnable
Some other items by this author:
101 ENIGMATIC PUZZLES (PB)
ABSTRACTING REALITY (HB)
ABSTRACTING REALITY (PB)
BUILDING IMAGINARY WORLDS
BUILDING IMAGINARY WORLDS
BUILDING IMAGINARY WORLDS
BUILDING IMAGINARY WORLDS (HB)
BUILDING IMAGINARY WORLDS (PB)
ENCYCLOPEDIA OF VIDEO GAMES (HB)
HORROR VIDEO GAMES (PB)
LEGO STUDIES
LEGO STUDIES
LEGO STUDIES
LEGO STUDIES (HB)
LEGO STUDIES (PB)
MYST AND RIVEN (HB)
MYST AND RIVEN (PB)
OTHER ESTEEM
OTHER ESTEEM
OTHER ESTEEM
OTHER ESTEEM
OTHER ESTEEM
REVISITING IMAGINARY WORLDS
REVISITING IMAGINARY WORLDS
REVISITING IMAGINARY WORLDS
REVISITING IMAGINARY WORLDS (HB)
SILENT HILL (HB)
SILENT HILL (PB)
THE ARCHIVES (PB)
THE MEDIUM OF THE VIDEO GAME (PB)
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS (HB)
THE ROUTLEDGE COMPANION TO MEDIA TECHNOLOGY AND OBSOLESCENCE (HB)
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES (HB)
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES (PB)
THE VIDEO GAME EXPLOSION (HB)
THE VIDEO GAME THEORY READER
THE VIDEO GAME THEORY READER
THE VIDEO GAME THEORY READER
THE VIDEO GAME THEORY READER (HB)
THE VIDEO GAME THEORY READER 2
THE VIDEO GAME THEORY READER 2 (HB)
THE VIDEO GAME THEORY READER 2 (PB)
THE WORLD OF MISTER ROGERS' NEIGHBORHOOD (HB)
VIDEO GAMES AND GAMING CULTURE (HB)
VIDEO GAMES AND THE MIND (PB)
VIDEO GAMES AROUND THE WORLD (PB)
VIDEO GAMES FAQ (PB)
VIRTUAL MORALITY (PB)
WORLD OF SCARY VIDEO GAMES (HB)
WORLD OF SCARY VIDEO GAMES (PB)
TOP SELLERS IN THIS CATEGORY
Sinclair ZX Spectrum: A Visual Compendium
(Hardback)
By:
Clive Sinclair
Bitmap Books
Our Price :
£28.49
Legend Of Zelda, The: Hyrule Historia
(Hardback)
By:
Akira Himekawa, Patrick Thorpe (Editor), Shigeru Miyamoto
Dark Horse Comics
Our Price :
£27.73
NES/Famicom: A Visual Compendium
(Hardback)
By:
Bitmap Books
Bitmap Books
Our Price :
£28.49
My Digital Entertainment for Seniors (Covers Movies, TV, Music, Books and More on Your Smartphone, Tablet, or Computer)
(Paperback)
By:
Jason R. Rich
Pearson Education (US)
Our Price :
£5.55
Masters of Doom
(Paperback)
By:
David Kushner
Little, Brown Book Group
Our Price :
£8.75
BROWSE FOR BOOKS IN RELATED CATEGORIES
COMPUTING AND INFORMATION TECHNOLOGY
computer software packages
computer games
Information provided by
www.pickabook.co.uk
SHOPPING BASKET
Your basket is empty
Total Items:
0
Tweet this!
Stumble Upon
Blogger
Delicious
Digg
Facebook
AddThis
NEW
Ramadan and Eid al-Fitr
By:
SARA KHAN
A celebratory, inclusive and educational exploration of Ramadan and Eid al-Fitr for both children that celebrate and children who want to understand and appreciate their peers who do.
Learning
That''s My Story!: Drama for Confidence, Communication and C...
By:
ADAM POWER-ANNAND
The ability to communicate is an essential life skill for all children, underpinning their confidence, personal and social wellbeing, and sense of self.
Learning
Power of 2
By:
DAVID JOSEPH SHARP
Learning
Reading Lessons
By:
CAROL ATHERTON
Easter
Greg the Sausage Roll: Egg-cellent Easter Adventure
By:
MARK HOYLE
Easter
Dear Easter Bunny
By:
MAXINE LEE-MACKIE
Easter
We''re Going on an Egg Hunt
By:
GOLDIE HAWK
Picture Book
Bowerbird
By:
JULIA DONALDSON
Picture Book
Mummy and Me
By:
LYDIA BRIGHT