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Item Details
Title:
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USING COMPUTERS GAMES ACROSS THE CURRICULUM
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By: |
Karen Anderson |
Format: |
Electronic book text |
List price:
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£12.99 |
We believe that this item is permanently unavailable, and so we cannot source
it.
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ISBN 10: |
1441136193 |
ISBN 13: |
9781441136190 |
Publisher: |
CONTINUUM PUBLISHING CORPORATION |
Pub. date: |
30 May, 2013 |
Synopsis: |
Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+. You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on: - Integrating games into lessons - Activities for using freely and commonly-available computer games and consoles - Making your own games, and helping students to design computer games themselves - Using games to differentiate for students of varying abilities and learning styles By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners. |
Illustrations: |
10 |
Publication: |
US |
Imprint: |
Continuum Publishing Corporation |
Returns: |
Non-returnable |
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A celebratory, inclusive and educational exploration of Ramadan and Eid al-Fitr for both children that celebrate and children who want to understand and appreciate their peers who do.
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