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Item Details
Title: STATE OF THE ART IN COMPUTER GRAPHICS
ASPECTS OF VISUALIZATION
By: David F. Rogers (Editor), Rae Earnshaw (Editor)
Format: Paperback

List price: £138.50


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1461287324
ISBN 13: 9781461287322
Publisher: SPRINGER-VERLAG NEW YORK INC.
Pub. date: 11 September, 2013
Edition: Softcover reprint of the original 1st ed. 1994
Pages: 253
Synopsis: State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu- alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.
Illustrations: 23 Illustrations, color; 17 Illustrations, black and white; V, 253 p. 40
Publication: US
Imprint: Springer-Verlag New York Inc.
Returns: Returnable
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AN INTRODUCTORY GUIDE TO SCIENTIFIC VISUALIZATION (PB)
APPLICATIONS OF FRACTALS AND CHAOS (HB)
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ART, DESIGN AND TECHNOLOGY: COLLABORATION AND IMPLEMENTATION (PB)
COMPUTER GRAPHICS TECHNIQUES (HB)
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COMPUTERS IN ART, DESIGN AND ANIMATION (PB)
CREATIVITY IN ART, DESIGN AND TECHNOLOGY
DATA SCIENCE AND VISUAL COMPUTING
DIGITAL CONTENT CREATION (HB)
DIGITAL CONTENT CREATION (PB)
DIGITAL CONVERGENCE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (HB)
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DIGITAL CONVERGENCE: THE INFORMATION REVOLUTION (PB)
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EXPANDING THE FRONTIERS OF VISUAL ANALYTICS AND VISUALIZATION (HB)
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FRONTIERS OF HUMAN-CENTERED COMPUTING, ONLINE COMMUNITIES AND VIRTUAL ENVIRONMENTS (HB)
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FUNDAMENTAL ALGORITHMS FOR COMPUTER GRA (HB)
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INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (HB)
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NEW ADVANCES IN COMPUTER GRAPHICS (HB)
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PROCEDURAL ELEMENTS FOR COMPUTER GRAPHICS (PB)
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TECHNIQUES FOR COMPUTER GRAPHICS (HB)
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