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Item Details
Title: TRANSACTIONS ON EDUTAINMENT
Volume: No. 2
By: El Rhabili Abdennour (Editor), Zhigeng Pan, Adrian David Cheok
Format: Paperback

List price: £72.00


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ISBN 10: 3642032699
ISBN 13: 9783642032691
Publisher: SPRINGER-VERLAG BERLIN AND HEIDELBERG GMBH & CO. KG
Pub. date: 27 July, 2009
Series: Lecture Notes in Computer Science / Transactions on Edutainment No. 5660
Pages: 313
Description: This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.
Synopsis: With great pleasure we present the second volume of the new journal Trans- tions on Edutainment. This journal, part of the Springer series Lecture Notes in ComputerScience,isdevotedtoresearchanddevelopmentinthe?eldofeduta- ment. Edutainment, also known as educational entertainment or entertainme- education, denotes all forms of entertainment designed to educate as well as to provide fun. This approach is motivated by the increasing demands on indivi- alsforlife-longlearningandtheneedtointegratee?ectivelearningopportunities throughout life. As such, edutainment has attracted increasing interest in the last few years. The ?rst ?ve articles of this issue represent a selection of outstanding cont- butionsfromGDTW2008,the6thInternationalConferenceinGameDesignand Technology held in the UK, in November 2008. The main aims of the workshop are: (1) To provide a forum to discuss state-of-the-art games design and current and future games technology with the specialists.(2) To enable academics and researchersincomputergametechnologyandcomputerentertainmenttopresent their work during the research sessions, and to seek opportunities for collabo- tion with industry and for academic researchpartners. (3) To facilitate relati- ships and collaboration between academics promoting computer games techn- ogy courses, the UK games industry and supporting organizations. These ?ve papers cover mainly the topic of edutainment platforms or methodology: "Co- dinating Heterogeneous Game-Based Learning Approaches in Online Learning Environments," "Networking Middleware and Online-Deployment Mechanisms for Java-Based Games," "A Testbed for P2P Gaming Using Time Warp, How to Steer Characters in Group Games," and "Time-Based Personalized Mobile Game Downloading. " The next six articles represent a selection of outstanding contributions from Cyberworlds 2008 held in Hangzhou, China, in September 2008.
Illustrations: biography
Publication: Germany
Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Returns: Returnable
Some other items by this author:
ADVANCES IN ARTIFICIAL REALITY AND TELE-EXISTENCE (PB)
ART AND TECHNOLOGY OF ENTERTAINMENT COMPUTING AND COMMUNICATION
ART AND TECHNOLOGY OF ENTERTAINMENT COMPUTING AND COMMUNICATION (HB)
DEEP NEURAL NETWORK APPLICATIONS
DEEP NEURAL NETWORK APPLICATIONS (HB)
E-LEARNING AND GAMES (PB)
ENTERTAINING THE WHOLE WORLD (HB)
ENTERTAINING THE WHOLE WORLD (PB)
ENTERTAINMENT FOR EDUCATION (PB)
FOURTH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATIONS IN INDUSTRY (PB)
HYPERCONNECTIVITY (PB)
INTERACTIVE TECHNOLOGIES AND SOCIOTECHNICAL SYSTEMS (PB)
LOVE AND SEX WITH ROBOTS (PB)
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT (PB)
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT (PB)
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT (PB)
THIRD INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND ITS APPLICATION IN INDUSTRY (PB)
TRANSACTIONS ON EDUTAINMENT (PB)
TRANSACTIONS ON EDUTAINMENT (PB)
TRANSACTIONS ON EDUTAINMENT (PB)
TRANSACTIONS ON EDUTAINMENT (PB)
TRANSACTIONS ON EDUTAINMENT IX (PB)
TRANSACTIONS ON EDUTAINMENT V (PB)
TRANSACTIONS ON EDUTAINMENT VI (PB)
TRANSACTIONS ON EDUTAINMENT VII (PB)
TRANSACTIONS ON EDUTAINMENT VIII (PB)
TRANSACTIONS ON EDUTAINMENT X (PB)
TRANSACTIONS ON EDUTAINMENT XI (PB)
TRANSACTIONS ON EDUTAINMENT XIII (PB)

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