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Item Details
Title: VIRTUAL REALITY SOFTWARE AND TECHNOLOGY - PROCEEDINGS OF THE VRST '94 CONFERENCE
By: Gurminder Singh (Editor), Steven Keith Feiner (Editor), Daniel Thalmann (Editor)
Format: Hardback

List price: £115.00


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 9810218672
ISBN 13: 9789810218676
Publisher: WORLD SCIENTIFIC PUBLISHING CO PTE LTD
Pub. date: 1 August, 1994
Pages: 356
Description: Virtual reality is fundamentally changing the way people think about computers and computing. It is recognized as the technology of the 90s and beyond. These proceedings cover current developments.
Synopsis: Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.
Publication: Singapore
Imprint: World Scientific Publishing Co Pte Ltd
Returns: Returnable
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COMMUNICATING WITH VIRTUAL WORLDS (HB)
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COMPUTER ANIMATION '90 (HB)
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COMPUTER ANIMATION '91 (HB)
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COMPUTER ANIMATION (HB)
COMPUTER ANIMATION (PB)
COMPUTER ANIMATION AND SIMULATION '95 (PB)
COMPUTER ANIMATION AND SIMULATION '99 (PB)
COMPUTER ANIMATION AND SIMULATION (PB)
COMPUTER ANIMATION AND SIMULATION 2000 (PB)
COMPUTER ANIMATION AND SIMULATION 2001 (PB)
COMPUTER-GENERATED IMAGES (HB)
COMPUTER-GENERATED IMAGES (PB)
CONTEXT AWARE HUMAN-ROBOT AND HUMAN-AGENT INTERACTION (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (PB)
CROWD SIMULATION (HB)
CROWD SIMULATION (HB)
CROWD SIMULATION (PB)
DEFORMABLE AVATARS (HB)
DEFORMABLE AVATARS (PB)
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS (HB)
IMAGE SYNTHESIS (HB)
IMAGE SYNTHESIS (PB)
MODELLING AND MOTION CAPTURE TECHNIQUES FOR VIRTUAL ENVIRONMENTS (PB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (HB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (PB)
MODULA-2 (PB)
NEW TRENDS IN COMPUTER GRAPHICS (PB)
SCIENTIFIC VISUALIZATION AND GRAPHICS SIMULATION (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (PB)
STEPPING INTO VIRTUAL REALITY
STEPPING INTO VIRTUAL REALITY (PB)
SYNTHETIC ACTORS (HB)
SYNTHETIC ACTORS (PB)

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