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Item Details
Title: HANDBOOK OF VIRTUAL HUMANS
By: Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
Format: Hardback

List price: £147.95


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 0470023163
ISBN 13: 9780470023167
Publisher: JOHN WILEY AND SONS LTD
Pages: 468
Description: Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications.
Synopsis: Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Illustrations: Illustrations
Publication: UK
Imprint: John Wiley & Sons Ltd
Returns: Returnable
Some other items by this author:
3D MULTISCALE PHYSIOLOGICAL HUMAN (HB)
3D MULTISCALE PHYSIOLOGICAL HUMAN (PB)
AVATARS IN NETWORKED VIRTUAL ENVIRONMENTS (E-BOOK)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (HB)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (PB)
COMMUNICATING WITH VIRTUAL WORLDS (HB)
COMMUNICATING WITH VIRTUAL WORLDS (PB)
COMPUTER ANIMATION '90 (HB)
COMPUTER ANIMATION '90 (PB)
COMPUTER ANIMATION '91 (HB)
COMPUTER ANIMATION '91 (PB)
COMPUTER ANIMATION (HB)
COMPUTER ANIMATION (PB)
COMPUTER ANIMATION AND SIMULATION '95 (PB)
COMPUTER ANIMATION AND SIMULATION '99 (PB)
COMPUTER ANIMATION AND SIMULATION (PB)
COMPUTER ANIMATION AND SIMULATION 2000 (PB)
COMPUTER ANIMATION AND SIMULATION 2001 (PB)
COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (PB)
COMPUTER-GENERATED IMAGES (HB)
COMPUTER-GENERATED IMAGES (PB)
CONTEXT AWARE HUMAN-ROBOT AND HUMAN-AGENT INTERACTION (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (PB)
CROWD SIMULATION (HB)
CROWD SIMULATION (HB)
CROWD SIMULATION (PB)
DEFORMABLE AVATARS (HB)
DEFORMABLE AVATARS (PB)
DIGITAL HERITAGE (PB)
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
IMAGE SYNTHESIS (HB)
IMAGE SYNTHESIS (PB)
MIXED REALITY AND GAMIFICATION FOR CULTURAL HERITAGE (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (PB)
MODELLING AND MOTION CAPTURE TECHNIQUES FOR VIRTUAL ENVIRONMENTS (PB)
MODELLING THE PHYSIOLOGICAL HUMAN (PB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (HB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (PB)
MODULA-2 (PB)
NEW ADVANCES IN VIRTUAL HUMANS (HB)
NEW ADVANCES IN VIRTUAL HUMANS (PB)
NEW TRENDS IN COMPUTER GRAPHICS (PB)
RECENT ADVANCES IN THE 3D PHYSIOLOGICAL HUMAN (HB)
SCIENTIFIC VISUALIZATION AND GRAPHICS SIMULATION (HB)
SOCIAL SIGNAL PROCESSING (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (PB)
STEPPING INTO VIRTUAL REALITY
STEPPING INTO VIRTUAL REALITY (PB)
SYNTHETIC ACTORS (HB)
SYNTHETIC ACTORS (PB)
VIRTUAL CLOTHING
VIRTUAL CLOTHING (PB)
VIRTUAL REALITY SOFTWARE AND TECHNOLOGY - PROCEEDINGS OF THE VRST '94 CONFERENCE (HB)

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