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Item Details
Title: THE VIDEO GAME THEORY READER
By: Mark J. P. Wolf (Editor), Bernard Perron (Editor)
Format: Hardback

List price: £145.00
Our price: £130.50
Discount:
10% off
You save: £14.50
ISBN 10: 0415965780
ISBN 13: 9780415965781
Availability: Usually dispatched within 1-3 weeks.
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Stock: Currently 0 available
Publisher: TAYLOR & FRANCIS LTD
Pub. date: 18 September, 2003
Pages: 368
Description: This collection addresses the many ways video games are reshaping the face of entertainment and our relationship with technology. In the volume, leading media studies scholars develop theoretical tools and concepts to study video games.
Synopsis: In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Illustrations: 25 colour illustrations
Publication: US
Imprint: Routledge Member of the Taylor and Francis Group
Returns: Returnable
Some other items by this author:
101 ENIGMATIC PUZZLES (PB)
ABSTRACTING REALITY (HB)
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BUILDING IMAGINARY WORLDS
BUILDING IMAGINARY WORLDS
BUILDING IMAGINARY WORLDS
BUILDING IMAGINARY WORLDS (HB)
BUILDING IMAGINARY WORLDS (PB)
ENCYCLOPEDIA OF VIDEO GAMES (HB)
HORROR VIDEO GAMES (PB)
LEGO STUDIES
LEGO STUDIES
LEGO STUDIES
LEGO STUDIES (HB)
LEGO STUDIES (PB)
MYST AND RIVEN (HB)
MYST AND RIVEN (PB)
OTHER ESTEEM
OTHER ESTEEM
OTHER ESTEEM
OTHER ESTEEM
OTHER ESTEEM
REVISITING IMAGINARY WORLDS
REVISITING IMAGINARY WORLDS
REVISITING IMAGINARY WORLDS
REVISITING IMAGINARY WORLDS (HB)
SILENT HILL (HB)
SILENT HILL (PB)
THE ARCHIVES (PB)
THE MEDIUM OF THE VIDEO GAME (PB)
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS
THE ROUTLEDGE COMPANION TO IMAGINARY WORLDS (HB)
THE ROUTLEDGE COMPANION TO MEDIA TECHNOLOGY AND OBSOLESCENCE (HB)
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES (HB)
THE ROUTLEDGE COMPANION TO VIDEO GAME STUDIES (PB)
THE VIDEO GAME EXPLOSION (HB)
THE VIDEO GAME THEORY READER
THE VIDEO GAME THEORY READER
THE VIDEO GAME THEORY READER
THE VIDEO GAME THEORY READER (PB)
THE VIDEO GAME THEORY READER 2
THE VIDEO GAME THEORY READER 2 (HB)
THE VIDEO GAME THEORY READER 2 (PB)
THE WORLD OF MISTER ROGERS' NEIGHBORHOOD (HB)
VIDEO GAMES AND GAMING CULTURE (HB)
VIDEO GAMES AND THE MIND (PB)
VIDEO GAMES AROUND THE WORLD (PB)
VIDEO GAMES FAQ (PB)
VIRTUAL MORALITY (PB)
WORLD OF SCARY VIDEO GAMES (HB)
WORLD OF SCARY VIDEO GAMES (PB)

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