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Item Details
Title: PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER
By: Alan Thorn
Format: Paperback

List price: £35.99


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ISBN 10: 130507470X
ISBN 13: 9781305074705
Publisher: CENGAGE LEARNING, INC
Pub. date: 11 June, 2014
Pages: 368
Description: Practical - that's the name of the game. Successful developers know that startup companies and independent programmers need to keep the practicalities of the game development business in mind if they hope to succeed in today's market. This book focuses on real-world workflows for managing assets and using the software efficiently.
Synopsis: Today's game developers, particularly those working in smaller, independent studios, need to be "expert generalists"-that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly-all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game development, with an emphasis on optimizing workflow. In PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER, author and developer Alan Thorn presents a unique 10-stage workflow for development success, offering advice and ideas (and plenty of practical examples) for developing games quickly and efficiently using some of today's most popular (and free!) software tools. You'll work with Unity (game engine), Blender (3D modeling and animation), and GIMP (image editor), fusing them into a single, productive workflow. Far beyond simply teaching you to operate a specific piece of software, this book guides you through the full process of game creation, with concrete instruction and tangible examples (including project and asset files, available on the book's companion website). PRACTICAL GAME DEVELOPMENT WITH UNITY AND BLENDER will help you become a more powerful developer-the kind of broadly skilled generalist who can thrive at any game studio, large or small.
Publication: US
Imprint: CENGAGE Learning Custom Publishing
Returns: Returnable
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GAME DEVELOPMENT PRINCIPLES (PB)
GAME ENGINE DESIGN AND IMPLEMENTATION (PB)
HOW TO CHEAT IN BLENDER 2.7X
HOW TO CHEAT IN BLENDER 2.7X
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HOW TO CHEAT IN UNITY (PB)
HOW TO CHEAT IN UNITY 5
HOW TO CHEAT IN UNITY 5
HOW TO CHEAT IN UNITY 5
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INTRODUCTION TO GAME PROGRAMMING IN C++ (PB)
INTRODUCTION TO GAME PROGRAMMING WITH C++ (PB)
LEARN UNITY FOR 2D GAME DEVELOPMENT (PB)
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MASTERING UNITY 5.X
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UNITY 4 FUNDAMENTALS
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