Title:
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GAMING LIVES IN THE TWENTY-FIRST CENTURY
LITERATE CONNECTIONS |
By: |
Gail E. Hawisher (Editor), James Paul Gee (Editor), Cynthia L. Selfe (Editor) |
Format: |
Paperback |
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List price:
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£59.99 |
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£49.49 |
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£10.50 |
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ISBN 10: |
1403972206 |
ISBN 13: |
9781403972200 |
Availability: |
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Publisher: |
PALGRAVE USA |
Pub. date: |
6 June, 2007 |
Pages: |
273 |
Description: |
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
Synopsis: |
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values. |
Illustrations: |
XIII, 273 p. |
Publication: |
US |
Imprint: |
Palgrave Macmillan |
Returns: |
Returnable |