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Item Details
Title: MODELING AND SIMULATING BODIES AND GARMENTS
By: Nadia Magnenat-Thalmann (Editor)
Format: Paperback

List price: £99.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1447157419
ISBN 13: 9781447157410
Publisher: SPRINGER LONDON LTD
Pub. date: 13 December, 2014
Edition: 2010 ed.
Pages: 186
Description: This book examines all aspects of body and garment modeling for animated virtual humans: defining precise body shapes from input dimensions or body scans, using and retargeting predefined motions, creating and animating 3D garments from 2D patterns, and more.
Synopsis: This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. It ends with a section on the 3D human body scanner systems that are used both for rapid p- totyping and statistical analyses of the human body size variations.
Illustrations: XVIII, 186 p.
Publication: UK
Imprint: Springer London Ltd
Returns: Returnable
Some other items by this author:
3D MULTISCALE PHYSIOLOGICAL HUMAN (HB)
3D MULTISCALE PHYSIOLOGICAL HUMAN (PB)
AVATARS IN NETWORKED VIRTUAL ENVIRONMENTS (E-BOOK)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (HB)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (PB)
COMMUNICATING WITH VIRTUAL WORLDS (HB)
COMMUNICATING WITH VIRTUAL WORLDS (PB)
COMPUTER ANIMATION '90 (HB)
COMPUTER ANIMATION '90 (PB)
COMPUTER ANIMATION '91 (HB)
COMPUTER ANIMATION '91 (PB)
COMPUTER ANIMATION (HB)
COMPUTER ANIMATION (PB)
COMPUTER ANIMATION AND SIMULATION '99 (PB)
COMPUTER ANIMATION AND SIMULATION 2000 (PB)
COMPUTER ANIMATION AND SIMULATION 2001 (PB)
COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (PB)
COMPUTER-GENERATED IMAGES (HB)
COMPUTER-GENERATED IMAGES (PB)
CONTEXT AWARE HUMAN-ROBOT AND HUMAN-AGENT INTERACTION (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (PB)
DEFORMABLE AVATARS (HB)
DEFORMABLE AVATARS (PB)
DIGITAL HERITAGE (PB)
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS (HB)
IMAGE SYNTHESIS (HB)
IMAGE SYNTHESIS (PB)
MIXED REALITY AND GAMIFICATION FOR CULTURAL HERITAGE (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (HB)
MODELLING AND MOTION CAPTURE TECHNIQUES FOR VIRTUAL ENVIRONMENTS (PB)
MODELLING THE PHYSIOLOGICAL HUMAN (PB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (HB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (PB)
NEW ADVANCES IN VIRTUAL HUMANS (HB)
NEW ADVANCES IN VIRTUAL HUMANS (PB)
NEW TRENDS IN COMPUTER GRAPHICS (PB)
RECENT ADVANCES IN THE 3D PHYSIOLOGICAL HUMAN (HB)
SOCIAL SIGNAL PROCESSING (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (PB)
SYNTHETIC ACTORS (HB)
SYNTHETIC ACTORS (PB)
VIRTUAL CLOTHING
VIRTUAL CLOTHING (PB)

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