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Item Details
Title: VIRTUAL CLOTHING
THEORY AND PRACTICE
By: Pascal Volino, Nadia Magnenat-Thalmann
Format: Mixed media product

List price: £89.25


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 3540676007
ISBN 13: 9783540676003
Publisher: SPRINGER-VERLAG BERLIN AND HEIDELBERG GMBH & CO. KG
Pub. date: 19 October, 2000
Pages: 293
Description: Explains the methods for creating and simulating clothes for virtual humans. This title draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality.
Synopsis: In an accessible style that will appeal to the professional, student and laymen, the authors explain the methods for creating and simulating clothes for virtual humans. Using numerous detailed illustrations, colourful images, and step-by-step analysis they map out the terrain of this exciting and cutting-edge discipline. Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.
Illustrations: 50 black & white illustrations, 26 colour illustrations
Publication: Germany
Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Returns: Non-returnable
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3D MULTISCALE PHYSIOLOGICAL HUMAN (HB)
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AVATARS IN NETWORKED VIRTUAL ENVIRONMENTS (E-BOOK)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (HB)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (PB)
COMMUNICATING WITH VIRTUAL WORLDS (HB)
COMMUNICATING WITH VIRTUAL WORLDS (PB)
COMPUTER ANIMATION '90 (HB)
COMPUTER ANIMATION '90 (PB)
COMPUTER ANIMATION '91 (HB)
COMPUTER ANIMATION '91 (PB)
COMPUTER ANIMATION (HB)
COMPUTER ANIMATION (PB)
COMPUTER ANIMATION AND SIMULATION '99 (PB)
COMPUTER ANIMATION AND SIMULATION 2000 (PB)
COMPUTER ANIMATION AND SIMULATION 2001 (PB)
COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (PB)
COMPUTER-GENERATED IMAGES (HB)
COMPUTER-GENERATED IMAGES (PB)
CONTEXT AWARE HUMAN-ROBOT AND HUMAN-AGENT INTERACTION (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (PB)
DEFORMABLE AVATARS (HB)
DEFORMABLE AVATARS (PB)
DIGITAL HERITAGE (PB)
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS (HB)
IMAGE SYNTHESIS (HB)
IMAGE SYNTHESIS (PB)
MIXED REALITY AND GAMIFICATION FOR CULTURAL HERITAGE (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (PB)
MODELLING AND MOTION CAPTURE TECHNIQUES FOR VIRTUAL ENVIRONMENTS (PB)
MODELLING THE PHYSIOLOGICAL HUMAN (PB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (HB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (PB)
NEW ADVANCES IN VIRTUAL HUMANS (HB)
NEW ADVANCES IN VIRTUAL HUMANS (PB)
NEW TRENDS IN COMPUTER GRAPHICS (PB)
RECENT ADVANCES IN THE 3D PHYSIOLOGICAL HUMAN (HB)
SOCIAL SIGNAL PROCESSING (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (PB)
SYNTHETIC ACTORS (HB)
SYNTHETIC ACTORS (PB)
VIRTUAL CLOTHING (PB)

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