Title:
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HOW COMPUTER GAMES HELP CHILDREN LEARN
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By: |
James Paul Gee (Foreword), David Williamson Shaffer |
Format: |
Paperback |

List price:
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£49.99 |
Our price: |
£48.49 |
Discount: |
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You save:
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£1.50 |
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ISBN 10: |
0230602525 |
ISBN 13: |
9780230602526 |
Availability: |
Usually dispatched within 3-5 days.
Delivery
rates
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Stock: |
Currently 1item in stock |
Publisher: |
PALGRAVE MACMILLAN |
Pub. date: |
25 February, 2007 |
Pages: |
255 |
Description: |
Offers a fresh perspective on computer games and learning. This work shows how video and computer games can help teach children to build successful futures. Based on more than a decade of research in technology, game science, and education, it contributes to the debate about the pros and cons of digital learning. |
Synopsis: |
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning. |
Illustrations: |
9 black & white illustrations, biography |
Publication: |
UK |
Imprint: |
Palgrave Macmillan |
Returns: |
Non-returnable |