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Item Details
Title: HOW COMPUTER GAMES HELP CHILDREN LEARN
By: James Paul Gee (Foreword), David Williamson Shaffer
Format: Paperback

List price: £49.99
Our price: £48.49
Discount:
3% off
You save: £1.50
ISBN 10: 0230602525
ISBN 13: 9780230602526
Availability: Usually dispatched within 3-5 days.
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Stock: Currently 1item in stock
Publisher: PALGRAVE MACMILLAN
Pub. date: 25 February, 2007
Pages: 255
Description: Offers a fresh perspective on computer games and learning. This work shows how video and computer games can help teach children to build successful futures. Based on more than a decade of research in technology, game science, and education, it contributes to the debate about the pros and cons of digital learning.
Synopsis: How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.
Illustrations: 9 black & white illustrations, biography
Publication: UK
Imprint: Palgrave Macmillan
Returns: Non-returnable
Some other items by this author:
AN INTRODUCTION TO DISCOURSE ANALYSIS
AN INTRODUCTION TO DISCOURSE ANALYSIS
AN INTRODUCTION TO DISCOURSE ANALYSIS
AN INTRODUCTION TO DISCOURSE ANALYSIS
AN INTRODUCTION TO DISCOURSE ANALYSIS
AN INTRODUCTION TO DISCOURSE ANALYSIS (HB)
AN INTRODUCTION TO DISCOURSE ANALYSIS (PB)
ASSESSMENT, EQUITY, AND OPPORTUNITY TO LEARN
ASSESSMENT, EQUITY, AND OPPORTUNITY TO LEARN (HB)
ASSESSMENT, EQUITY, AND OPPORTUNITY TO LEARN (PB)
BLOWING OUT THE CANDLES
BRIDGES TO CONSCIOUSNESS
COLLECTED ESSAYS ON LEARNING AND ASSESSMENT IN THE DIGITAL WORLD
GAMING LIVES IN THE TWENTY-FIRST CENTURY
GAMING LIVES IN THE TWENTY-FIRST CENTURY (PB)
GOOD MORNING NELLIE
GOOD VIDEO GAMES AND GOOD LEARNING
GOOD VIDEO GAMES AND GOOD LEARNING (HB)
GOOD VIDEO GAMES AND GOOD LEARNING (PB)
GOOD VIDEO GAMES AND GOOD LEARNING (PB)
HOW COMPUTER GAMES HELP CHILDREN LEARN
HOW COMPUTER GAMES HELP CHILDREN LEARN (HB)
HOW TO DO DISCOURSE ANALYSIS
HOW TO DO DISCOURSE ANALYSIS
HOW TO DO DISCOURSE ANALYSIS
HOW TO DO DISCOURSE ANALYSIS
HOW TO DO DISCOURSE ANALYSIS (HB)
HOW TO DO DISCOURSE ANALYSIS (HB)
HOW TO DO DISCOURSE ANALYSIS (PB)
HOW TO DO DISCOURSE ANALYSIS: A TOOLKIT
INTRODUCING DISCOURSE ANALYSIS
INTRODUCING DISCOURSE ANALYSIS
INTRODUCING DISCOURSE ANALYSIS
INTRODUCING DISCOURSE ANALYSIS (HB)
INTRODUCING DISCOURSE ANALYSIS (PB)
INTRODUCTION TO DISCOURSE ANALYSIS
INTRODUCTION TO DISCOURSE ANALYSIS (HB)
INTRODUCTION TO DISCOURSE ANALYSIS (HB)
LANGUAGE AND LEARNING IN THE DIGITAL AGE
LANGUAGE AND LEARNING IN THE DIGITAL AGE
LANGUAGE AND LEARNING IN THE DIGITAL AGE
LANGUAGE AND LEARNING IN THE DIGITAL AGE
LANGUAGE AND LEARNING IN THE DIGITAL AGE
LANGUAGE AND LEARNING IN THE DIGITAL AGE
LANGUAGE AND LEARNING IN THE DIGITAL AGE (HB)
LANGUAGE AND LEARNING IN THE DIGITAL AGE (PB)
LITERACY AND EDUCATION
LITERACY AND EDUCATION
LITERACY AND EDUCATION
LITERACY AND EDUCATION (HB)
LITERACY AND EDUCATION (PB)
LITERACY AS A CRITICAL SOCIAL PRACTICE (PB)
NEW DIGITAL MEDIA AND LEARNING AS AN EMERGING AREA AND "WORKED EXAMPLES" AS ONE WAY FORWARD (PB)
QUANTITATIVE ETHNOGRAPHY (PB)
RE-READING FAMILIES (PB)
READING THE VISUAL (HB)
READING THE VISUAL (PB)
SITUATED LANGUAGE AND LEARNING
SITUATED LANGUAGE AND LEARNING
SITUATED LANGUAGE AND LEARNING
SITUATED LANGUAGE AND LEARNING
SITUATED LANGUAGE AND LEARNING
SITUATED LANGUAGE AND LEARNING (HB)
SITUATED LANGUAGE AND LEARNING (PB)
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES
SOCIAL LINGUISTICS AND LITERACIES (HB)
SOCIAL LINGUISTICS AND LITERACIES (HB)
SOCIAL LINGUISTICS AND LITERACIES (PB)
SOCIAL LINGUISTICS AND LITERACIES (PB)
TEACHING, LEARNING, LITERACY IN OUR HIGH-RISK HIGH-TECH WORLD (PB)
THE ANTI-EDUCATION ERA (PB)
THE HUMAN RIGHT TO WATER AND ITS APPLICATION IN THE OCCUPIED PALESTINIAN TERRITORIES
THE HUMAN RIGHT TO WATER AND ITS APPLICATION IN THE OCCUPIED PALESTINIAN TERRITORIES
THE HUMAN RIGHT TO WATER AND ITS APPLICATION IN THE OCCUPIED PALESTINIAN TERRITORIES
THE HUMAN RIGHT TO WATER AND ITS APPLICATION IN THE OCCUPIED PALESTINIAN TERRITORIES
THE HUMAN RIGHT TO WATER AND ITS APPLICATION IN THE OCCUPIED PALESTINIAN TERRITORIES
THE NEW WORK ORDER (HB)
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS
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THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS (HB)
THE ROUTLEDGE HANDBOOK OF DISCOURSE ANALYSIS (PB)
THE SOCIAL MIND
UNIFIED DISCOURSE ANALYSIS
UNIFIED DISCOURSE ANALYSIS
UNIFIED DISCOURSE ANALYSIS
UNIFIED DISCOURSE ANALYSIS (HB)
UNIFIED DISCOURSE ANALYSIS (PB)
WHAT IS A HUMAN?
WHAT VIDEO GAMES HAVE TO TEACH US ABOUT LEARNING AND LITERACY (PB)
WHY VIDEO GAMES ARE GOOD FOR YOUR SOUL
WOMEN AND GAMING
WOMEN AND GAMING (HB)

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