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Item Details
Title: ADVANCES IN MODELLING, ANIMATION AND RENDERING
By: John Vince (Editor), Rae Earnshaw (Editor)
Format: Paperback

List price: £179.99


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 1447111184
ISBN 13: 9781447111184
Publisher: SPRINGER LONDON LTD
Pub. date: 6 November, 2012
Edition: Softcover reprint of the original 1st ed. 2002
Pages: 549
Synopsis: "Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Illustrations: biography
Publication: UK
Imprint: Springer London Ltd
Returns: Returnable
Some other items by this author:
3D COMPUTER ANIMATION (PB)
ADVANCES IN MODELLING, ANIMATION AND RENDERING (HB)
AN INTRODUCTORY GUIDE TO SCIENTIFIC VISUALIZATION (PB)
APPLICATIONS OF FRACTALS AND CHAOS (HB)
APPLICATIONS OF FRACTALS AND CHAOS (PB)
ART, DESIGN AND TECHNOLOGY: COLLABORATION AND IMPLEMENTATION (PB)
BREAD AND BUTTER (PB)
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS
CALCULUS FOR COMPUTER GRAPHICS (PB)
COMPUTER GRAPHICS (HB)
COMPUTER GRAPHICS TECHNIQUES (PB)
COMPUTERS IN ART, DESIGN AND ANIMATION (PB)
COUNTRY SEATS (PB)
CREATIVITY IN ART, DESIGN AND TECHNOLOGY
DATA SCIENCE AND VISUAL COMPUTING
DIGITAL CONTENT CREATION (HB)
DIGITAL CONTENT CREATION (PB)
DIGITAL CONVERGENCE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (HB)
DIGITAL CONVERGENCE - LIBRARIES OF THE FUTURE (PB)
DIGITAL CONVERGENCE: THE INFORMATION REVOLUTION (PB)
DIGITAL MEDIA (HB)
DIGITAL MEDIA: THE FUTURE (PB)
DISCOVERING HORSE BRASSES (PB)
DOORS AND WINDOWS (PB)
ESSENTIAL MATHEMATICS FOR COMPUTER GRAPHICS FAST (PB)
ESSENTIAL VIRTUAL REALITY FAST (PB)
EXPANDING THE FRONTIERS OF VISUAL ANALYTICS AND VISUALIZATION (HB)
FARMERS' TOOLS (PB)
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE
FOUNDATION MATHEMATICS FOR COMPUTER SCIENCE (PB)
FRACTALS AND CHAOS (PB)
FRONTIERS OF HUMAN-CENTERED COMPUTING, ONLINE COMMUNITIES AND VIRTUAL ENVIRONMENTS (HB)
FRONTIERS OF HUMAN-CENTERED COMPUTING, ONLINE COMMUNITIES AND VIRTUAL ENVIRONMENTS (PB)
FUNDAMENTAL ALGORITHMS FOR COMPUTER GRA (HB)
FUNDAMENTAL ALGORITHMS FOR COMPUTER GRAPHICS (PB)
GATES AND GATEWAYS (PB)
GEOMETRY FOR COMPUTER GRAPHICS (HB)
HANDBOOK OF COMPUTER ANIMATION (HB)
HANDBOOK OF COMPUTER ANIMATION (PB)
HIGH PERFORMANCE COMPUTING FOR COMPUTER GRAPHICS AND VISUALISATION (PB)
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE
IMAGINARY MATHEMATICS FOR COMPUTER SCIENCE (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (HB)
INTELLIGENT AGENTS FOR MOBILE AND VIRTUAL MEDIA (PB)
INTRODUCTION TO VIRTUAL REALITY (PB)
LANGUAGE OF COMPUTER GRAPHICS (PB)
LITTLE BOOK OF COUNTRY SAYINGS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATHEMATICS FOR COMPUTER GRAPHICS (PB)
MATRIX TRANSFORMS FOR COMPUTER GAMES AND ANIMATION (PB)
NEW ADVANCES IN COMPUTER GRAPHICS (HB)
NEW ADVANCES IN COMPUTER GRAPHICS (PB)
OLD FARM MACHINES (PB)
QUATERNIONS FOR COMPUTER GRAPHICS
QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (HB)
QUATERNIONS FOR COMPUTER GRAPHICS (PB)
RESEARCH AND DEVELOPMENT IN ART, DESIGN AND CREATIVITY (PB)
RESEARCH AND DEVELOPMENT IN DIGITAL MEDIA (PB)
RESEARCH AND DEVELOPMENT IN THE ACADEMY, CREATIVE INDUSTRIES AND APPLICATIONS (PB)
RIVER AND CANAL TRANSPORT (HB)
ROTATION TRANSFORMS FOR COMPUTER GRAPHICS (PB)
SAINTS IN BRITAIN (PB)
SHEPHERDING (PB)
STATE OF THE ART IN COMPUTER GRAPHICS (HB)
STATE OF THE ART IN COMPUTER GRAPHICS (PB)
STATE OF THE ART IN COMPUTER GRAPHICS (PB)
STATE OF THE ART IN DIGITAL MEDIA AND APPLICATIONS (PB)
TECHNIQUES FOR COMPUTER GRAPHICS (PB)
THE COUNTRY ESTATE (PB)
THE COUNTRY HOUSE (PB)
THE COUNTRY KITCHEN (PB)
THE TIMBERED HOUSE (PB)
THE VILLAGE SCHOOL (PB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (HB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (HB)
VECTOR ANALYSIS FOR COMPUTER GRAPHICS (PB)
VIRTUAL WORLDS ON THE INTERNET (PB)
WATERMILLS AND HOW THEY WORK (PB)
WELLS AND PUMPS (PB)
WINDMILLS AND HOW THEY WORK (PB)
WORKSTATIONS AND PUBLICATION SYSTEMS (HB)
WORKSTATIONS AND PUBLICATION SYSTEMS (PB)

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