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Item Details
Title:
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COMPUTER ANIMATION
THEORY AND PRACTICE |
By: |
Nadia Magnenat-Thalmann, Daniel Thalmann |
Format: |
Paperback |
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List price:
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£72.00 |
We currently do not stock this item, please contact the publisher directly for
further information.
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ISBN 10: |
4431681078 |
ISBN 13: |
9784431681076 |
Publisher: |
SPRINGER VERLAG, JAPAN |
Pub. date: |
3 January, 2012 |
Edition: |
2nd ed. 1990. Softcover reprint of the original 2nd ed. 1990 |
Series: |
Computer Science Workbench |
Pages: |
245 |
Description: |
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. |
Synopsis: |
Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra- phics, computer animation, database management systems, and compu- ter-aided design and manufacturing systems. Computer Science Work- bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view. |
Illustrations: |
XIII, 245 p. |
Publication: |
Japan |
Imprint: |
Springer Verlag, Japan |
Returns: |
Returnable |
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