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Item Details
Title: COMMUNICATING WITH VIRTUAL WORLDS
By: Nadia Magnenat-Thalmann (Editor), Daniel Thalmann (Editor)
Format: Paperback

List price: £72.00


We currently do not stock this item, please contact the publisher directly for further information.

ISBN 10: 4431684581
ISBN 13: 9784431684589
Publisher: SPRINGER VERLAG, JAPAN
Pub. date: 14 March, 2012
Edition: Softcover reprint of the original 1st ed. 1993
Series: Computer Animation Series
Pages: 613
Description: Proceedings of the 11th International Conference on Computer Graphics, CGI '93
Synopsis: This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer- Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and MMM '93, an International Conference on Multi-Media MOdeling in Singapore.
Illustrations: biography
Publication: Japan
Imprint: Springer Verlag, Japan
Returns: Returnable
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3D MULTISCALE PHYSIOLOGICAL HUMAN (HB)
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AVATARS IN NETWORKED VIRTUAL ENVIRONMENTS (E-BOOK)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (HB)
BIOMECHANICAL MODELS FOR SOFT TISSUE SIMULATION (PB)
COMMUNICATING WITH VIRTUAL WORLDS (HB)
COMPUTER ANIMATION '90 (HB)
COMPUTER ANIMATION '90 (PB)
COMPUTER ANIMATION '91 (HB)
COMPUTER ANIMATION '91 (PB)
COMPUTER ANIMATION (HB)
COMPUTER ANIMATION (PB)
COMPUTER ANIMATION AND SIMULATION '95 (PB)
COMPUTER ANIMATION AND SIMULATION '99 (PB)
COMPUTER ANIMATION AND SIMULATION (PB)
COMPUTER ANIMATION AND SIMULATION 2000 (PB)
COMPUTER ANIMATION AND SIMULATION 2001 (PB)
COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (PB)
COMPUTER-GENERATED IMAGES (HB)
COMPUTER-GENERATED IMAGES (PB)
CONTEXT AWARE HUMAN-ROBOT AND HUMAN-AGENT INTERACTION (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (HB)
CREATING AND ANIMATING THE VIRTUAL WORLD (PB)
CROWD SIMULATION (HB)
CROWD SIMULATION (HB)
CROWD SIMULATION (PB)
DEFORMABLE AVATARS (HB)
DEFORMABLE AVATARS (PB)
DIGITAL HERITAGE (PB)
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS
HANDBOOK OF VIRTUAL HUMANS (HB)
IMAGE SYNTHESIS (HB)
IMAGE SYNTHESIS (PB)
MIXED REALITY AND GAMIFICATION FOR CULTURAL HERITAGE (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (HB)
MODELING AND SIMULATING BODIES AND GARMENTS (PB)
MODELLING AND MOTION CAPTURE TECHNIQUES FOR VIRTUAL ENVIRONMENTS (PB)
MODELLING THE PHYSIOLOGICAL HUMAN (PB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (HB)
MODELS AND TECHNIQUES IN COMPUTER ANIMATION (PB)
MODULA-2 (PB)
NEW ADVANCES IN VIRTUAL HUMANS (HB)
NEW ADVANCES IN VIRTUAL HUMANS (PB)
NEW TRENDS IN COMPUTER GRAPHICS (PB)
RECENT ADVANCES IN THE 3D PHYSIOLOGICAL HUMAN (HB)
SCIENTIFIC VISUALIZATION AND GRAPHICS SIMULATION (HB)
SOCIAL SIGNAL PROCESSING (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (HB)
STATE-OF-THE-ART IN COMPUTER ANIMATION (PB)
STEPPING INTO VIRTUAL REALITY
STEPPING INTO VIRTUAL REALITY (PB)
SYNTHETIC ACTORS (HB)
SYNTHETIC ACTORS (PB)
VIRTUAL CLOTHING
VIRTUAL CLOTHING (PB)
VIRTUAL REALITY SOFTWARE AND TECHNOLOGY - PROCEEDINGS OF THE VRST '94 CONFERENCE (HB)

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